Blog

Daramtic structures for JTA

As a workshop starting point, but also to secure a small but variable structure for the journey to Abqdyl project JTA. I designed a deck of cards of sixteen cards that could be played from four players’ different starting points. I applied what I learned with the dramatic

paper walk

First test made for a printout version of a walk generated in one of the city parts of Abadyl Traora. here are three different walk generated and turned into walking instructions.   Direction and instruction on what object to take photos of. Fits on an a4 paper that can be

Story/drama_structure_English_Garden

  _________________________________________________________________________________________________________________________________________________________ We built further on these ideas in the Journey to Abadyl project which can be found here. Dramatic structures for JTA 

Scenario utveckling JTA

Här har vi skisssat på ett scenarion som leder besökaren in av Abadyls stadsdelar ”I heard about the possibility, and then I jumped on “a journey to Abadyl” (Lena, 23, Malmö) Vid ankomsten fick vi alla fylla i en visum ansökan. Det var bara att skriva in ett namn, utan att

Mobela_C_installment_art_channel

  Today I installed the Mobela_C at the artchannel gallery here are some images of it being built up. Mobela_C_in_the_making Mobela_C  

Mobela_C_in_the_making

Mobela C This new work will soon be shown 2009 in Beijing at the Art Channel Gallery. In this project, the user could extract a series of descriptive stories about the different parts of the city of Abadyl in English and Mandarin. The voices an explored by moving two RFID readers

Mobela_C

Continuing working on Mobela C with the do-fi-do nfc/rfid system I am prototyping so that the visitor could extract a series of descriptive stories about the different parts of the city of Abadyl in English and Mandarin. How to do this with two different languages? The voices a

Arcades for Venice 2018

Today I and Ulrich iterated the last details on the arcade concept for Venice 2018. Faranak Tiba through the instructions I gave her also made some proof of concept sketches in Adobe aftereffects to show how movement can be realized in 2d images through projection paint.  

Smittor i Staden Abadyl

Prolog Platsen är staden Abadyl. Projektet som tog sin början omkring 1997 som en undersökning av en serie platser som hade det gemensamt att de anlagts av tydliga avsändare – diktaturer, religiösa och politiska ideologier, olika slags utopier som förverkligats eller åtminstone