Interface design Artificial Natures

We are going into manufacturing! Today I sent the sketches to the carpenter I Karlsruhe and tried out the main layout of all the electronic components, that Mauro will help me put together in Venice Each of the worlds will be represented by one object, when that object is placed

Icke Platser

As first official activity in the Journey to Abadyl project, our digital design students this semester worked with a research theme Non-Places. So last week we spent going through the different material that the students have done in the course design for mobile services. Today

Catalouge from the printers

There it was, but it was printed with the wrong proportions, slightly oval, this will be corrected in the official version of the catalouge.

Worlddisc 14th Century

Next century the 14th. Now the complexity and desity picks up, lot more intresting paths to follow and draw.  

worlddisc 13th Century

The result from this Saturday morning work. I wish I had a Wacom tablet with a screen, so I could paint/draw directly onto the image. Still some of the text and other artifacts need to be edited out in the next iteration. Also, make more presence of the four 25 year divisions

Gathering in Karlsruhe

Here are some images from the first meeting in Karlsruhe with all the team members

Worlddsic 1200 th century

Based on the inspirational material I made a fast conceptual sketch with the main idea of the project to prove the concept. That also was going to be used in the first version of the exhibition catalog. To be able to paint the different map fragments into a common map, I divided

Camera work

I have committed myself to do one additional part of the ideals space exhibition for the Venice Biennale 2016. That is to do all of the camera work and some model cleanup and optimization of the models. The work started by importing the models in Softimage. Softimage is reaching