Artificial Nature

For the ISWG exhibition in Venice 2018, I worked with foremost the interaction design of how to involve the audience to participate how the video was being played in the exhibition space. I also worked with doing a lot of 3d modeling of central buildings in Sforzinda and worked

Interface design Artificial Natures part 1

We are going into manufacturing! Today I sent the sketches to the carpenter in Karlsruhe and tried out the main layout of all the electronic components, that Mauro will help me put together in Venice Each of the worlds will be represented by one object, when that object is placed

Concept sketches room 7

Last week we made the initial sketches of the concept for room 7. Ulrich Gehmann and Faranak Tiba and me. A lot of things to consider. The flow of people, what to make them stop, what can be interactive. How to use the side panels and what to have in them referencing the main

Lucias Garden

During some workdays in Karlsruhe to work on the concepts for the 2018 Exhibition in Venice. I visit Lucia’s garden. This garden was created by Lucia over a long period of time, creating a paradise on earth. These images were later used in the exhibition as the first world

Medvandrare_Wanderlost_SWE

I detta dokument med fokus på utveckling av medvandrarna och wanderlost appen har jag samlat det arbete som jag tillsammans med Pramnet, WH9, Marie Karlevas Fredriksson och Magnus Wallon genomförde mellan 2016- 2017. Här finner ni en dokumentation av hela utvecklings arbetet i