Design

Att kliva in och ut ur VR: Designforskning mellan praktik och teori

Hur kommer design till liv – och vad händer när vi designar i VR? Har du någonsin undrat hur nya designobjekt blir till? Och vad händer egentligen med kreativiteten när vi flyttar vårt skapande från det fysiska till det virtuella rummet? I min senaste presentation på Kristianstad

Rendering rendering…

For the upcoming exhibition in Karlsruhe on the 31st of August, here is a sneak peek of a small part of the ongoing work. I have collaborated with Andreas Siess to produce a 2-minute video on the theme of “New images of heaven”. Here are images created in our

3d printed prototyping of the second iteration of the machine

Late night and early this morning I squeezed in a quick prototyping and 3d printing session to get an idea about some of the 93 objects. So here are some images of all of the prototypes that did not make it, and also the candidates we now have in play. We still need to adjust

Artificial Nature

For the ISWG exhibition in Venice 2018, I worked with foremost the interaction design of how to involve the audience to participate how the video was being played in the exhibition space. I also worked with doing a lot of 3d modeling of central buildings in Sforzinda and worked

Lucias Garden

During some workdays in Karlsruhe to work on the concepts for the 2018 Exhibition in Venice. I visit Lucia’s garden. This garden was created by Lucia over a long period of time, creating a paradise on earth. These images were later used in the exhibition as the first world

Non-Places_Gdansk

Earlier this year we engaged students from the Digital Design program, Kristianstad University exploring the theme Non-Places as part of our development process of the smartphone application Wanderlost.  In various design team they designed concepts to create experiences where
12