Non-Places_Gdansk
Earlier this year we engaged students from the Digital Design program, Kristianstad University exploring the theme Non-Places as part of our development process of the smartphone application Wanderlost. In various design team they designed concepts to create experiences where users are invited to a walk in an urban landscape, get lost, discover and create new experiences in the city’s non-places. The images gathered and the concepts created was later analysed by the team developing the Wanderlost application and the students, and a series of new and older images was added to this study to give a broader idea of what a non-place could be. Here we show some of these images from this study.
Wanderlost is a combined digital and site specific art project inside of a smartphone application. It will be released in May 2017. In the Wanderlost application people will be invited to re-discover and reflect about the possibilities to influence and change their living environment – both in the digital and the physical world. It is initiated by the danish-swedish digital art group PRAMnet founded in 2005 at the Interactive Institute in Malmö and will take a point of departure in the ongoing art work ”Journey to Abadyl” conceived by swedish digital artist Michael Johansson. The main aim with the project is to engage citizens, children, art audiences, tourists, institutions and local businesses in the discussion of how we can develop the digital and physical city of the future: Are we creating the city together or are we mere consumers of an environment designed for us ? We wish to involve people actively in a process where you gain insight in what it means to create a city and the questions about democracy and engagement. We will through a smartphone application invite people to participate in the creation of situations, dilemmas and events which can be experienced in staged events in Kristianstad, Sweden and Kødbyen, Copenhagen Denmark. In this way people are given the opportunity to reflect on consequences of the growing social media reality seen in relation to the actual physical environment around us.
Michael Johansson, Thore Soneson & Geza Ribberström Palyi