Exhibitions

Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces

Andreas Siess1, Daniel Hepperle, Matthias Wölfel, and Michael Johansson Worldmaking: designing for audience participation, immersion and

Ideal Spaces Working Group Lisbon

Ideal Spaces Working Group Lissabon The New Art Fest ‘18: Utopia and Global Gentrification 2-30 Nov 2018 Lisbon (various venues)

Biketopia VR

From the the Da Vinci milano water city world with one of the rotating bridges afront. The bike installation was shown to a broader public in an

Ideal Spaces Exhibition

6th EAI International Conference: ArtsIT, Interactivity & Game Creation October 30–31, 2017 | Heraklion, Greece Michael Johansson Högskolan

World Disc

As a cosmic symbol in dynamic change, it is a cosmic symbol for the spaces appearing here: of the historical spaces shown and the ones generated

Babel IID

This is one of three projects I practically worked with when the Ideal spaces working group exhibited together for the first time in 2016, Ideal

Milano Water City

This was done as a part of my work with the ideal spaces working group for the Venice Architectural Biennale 2016 (Camerawork) It was originally

Traora

For an upcoming theatre and performance project called “The journey to Abadyl” I have worked to put forward models for engaging participants in

Epic Mode

Epic Mode är ett pågående världsbygge i sju delar, en berättelse, en fabel, en arbetsmetodik, omsatt i flera medier; flera större teckningar, ett

Abadyl of tunes

In the ambience 11 exhibition I presented this work as a paper and as part of the exhibition. In the presentation at the conference, I talked

Mobela C

Mobela C In the Mobela C that was shown 2009 in Beijing at the Art Channel Gallery. In this project, the user could extract a series of

End Game

Endgame is a storytelling game using the 100 different objects that is included in the framework of the city of Abadyl. Establishing a game

In search for the militant code

In search of the militant code trailer project Background In the City of Abadyl, we try to explore a complex digital space in a setting that

Hexa-GO

I am working with master students in the Interaction design program at Malmo University. Here we in a project called the city as playground used

Ping vs Pong Roskilde Konstmuseum

Hösten 2003 ansvarade jag för ett nioveckors block på temat gaming. För interaktionsdesignutbildningen på K3 malmö Högskola, Vi arbetade me

Fieldasy

Fieldasy  Pixel raiders University of Sheffield 2003 Michael Johansson / Per Linde Master studenter vid K3 malmö Högskola, Anders Tengren, Jon

Abadyl Partitur

The history of the Abadyl Partitur Building a world Even if the intention was not the establishment of a so called great narrative, inspiration

Minglaren 

Marika Kajo / Michael Johansson / Thore Soneson och Master student vid K3 malmö Högskola Johan Salo   Minglaren är en interaktiv installation som

ID boken

Jag och Annika Urbansdotter gjorde efter vårt första är med master studenterna i Interaktionsdesign en bok med våra instruktioner och deras

Are you programmed to speak?

Are you programmed to speak …was the inscription on a stone house I made for an exhibition at Breanäs Cultural Centre in 1997. A number of

C.E.S.K

C.E.S.K short version   The c.e.s.k (cryo emergency spy kit) is part of a project called the city of Abadyl.  The city of Abadyl started

En obestämd plats i rummet och utställningen Lowend

1999 ett samtal med anders Emilsson kring projektet från en obestämd plats i rummet och utställningen Lowend Genomgående i Michael Johanssons

Vakuum Extropia Teorin

  Mina föreläsnings noter av  projekt redovisningen som skedde på konstakademin i Stockholm 1994 av Vakkum extropia teorin. Introduktion Två

Roadhouse Sweden km2 Halmstad konstmuseum

Föreläsning Museet i halmstad den 2 juni 1993 Jag kommer att ge en liten bakgrund varför vi samarbetar – vi gick på konstakademin
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