Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces

Andreas Siess1, Daniel Hepperle, Matthias Wölfel, and Michael Johansson

Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces
Interactivity, game creation, design, learning, and innovation / [ed] Anthony L. Brooks & Eva Brooks & Cristina Sylla, Cham: Springer, 2018.
Chapter in book (Other academic)

Abstract.
Artists often try to open up new experiences for people, challenging them to extend horizons and perception. This becomes particularly relevant when thinking about experiencing built environments: Here, technologies like Cave Automatic Virtual Environments (CAVE) or Head-Mounted Displays (HMD) can be used as a tool to offer richer experiences to the audience in both art installations and exhibitions. We have been developing several exhibitions tackling the challenges that come with exhibiting in (semi -) public spaces: how do we engage visitors in our exhibitions, what role do bystanders play and how can this be considered in the development and design process? The exhibitions were built in chronological order (2015-2018) and an increasing degree of immersion and interaction. For exhibition one (“step-in/Ideal Spaces”), we built a CAVE-like “tryptic” projection showing linear pre-rendered videos of seven different built environments. In exhibition two (“fly-over/Super Nubibus”) we build a replica of a hot-air balloon and let people experience architecture from a birds-eye view using an HMD. Exhibition three (“cruise/Biketopia”) is also an immersive VR using an HMD but from a very different angle. Here we use a bike to let people actively explore space by regulating the speed and direction of the bike. By using the discrete method of observation, we ensured that the visitors were not disturbed in their experience, which in turn would falsify our findings. So we are able to compare and discuss these three approaches in regards to the above-mentioned criteria within this paper.

 

Full article can be found here https://www.researchgate.net/publication/330757959_Worldmaking_Designing_for_Audience_Participation_Immersion_and_Interaction_in_Virtual_and_Real_Spaces