For the 2018 Venice Biennale of Architecture, we ISWG worked on the theme of artificial nature. Below is a link to the project’s webpage.
This time I worked with the concept together with Ulrich Gehmann and designed the interaction interface together with Mauro and I also made the camera movements for all worlds except the dataspace. Below you
Interface design Artificial Natures part 1
Interface design Artificial Natures part 2