Interactivity, Game Creation, Design, Learning, and Innovation: VR Situated Simulations
Chapter in book (Other academic)
The paper is authored by Michael Johansson, Thore Soneson, Kerstin Ahlqvist, BarbroBruce, and Camilla Sotis Ekbergand titled VR Situated Simulations. Here, the authors discuss experiences from developing mediated learning situations in VR-filmed content. They argue for how such productions require approaches based on co-design and innovative team constellations including knowledge and skills from different areas to join forces for adequate VR solutions. In the chapter, the authors describe the process of developing VR learning situations by being inspired by related studies in the field of collaborative design, where various stakeholders were engaged in different parts of the production; from scriptwriting for interactive media to creating and editing specific case studies in an interactive VR format, and, also, gathering students’ experiences of the scripts and case studies. Based on this, the authors argue that 3D environments for reflection and discussion can be combined to form a common knowledge base in different fields of applications, e.g. in the areas of education and Human Resources. Further, it is emphasized that simulations of authentic and real situations have an immersive potential to create pedagogical innovations
Springer, 2020. p. 730-738
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211
National Category
Design