|Bring the noise
International Journal of Art, Culture and Design Technologies, ISSN 2155-4196, Vol. 3, no 1, p. 26-35Article in journal (Refereed)
In this article, the author will present how they developed different processes for collectively producing a series of explorative soundscapes and mechanical artifacts using specific constraints influenced by theories from art and architecture. The author will show how they worked with a design methodology that brought together an editor and the final expression of the artwork into one surface of interaction and execution using a virtual cityscape as an iterative ground for sound and music explorations, and give some examples of the different prototypes and iterations. The author will also discuss how they tweaked/iterated with the parameters of the framework, the sounds, and the final visual expression to match their artistic intention, and finally to bring some noise into Abadyl. Also influencing the overall framework.