The people´s smart sculpture PS2
2016 (English)In: ISEA 2016: Journey to Abadyl / [ed] Martin Koplin, 2016Conference paper, Published paper (Other (popular science, discussion, etc.)) [Artistic work]
Abstract [en]
The People’s Smart Sculpture (PS2) panel discusses future-oriented approaches in smart media art, developed, designed, and exploited for artistic and public participation in the change and re-design of our living environment. The actual debate about a smart future is not taking into account any idea of media art as an instrument for to realize the social sculpture, mentioned by Beuys[1] or as social sculpture itself. The People’s Smart Sculpture is the only large-scale Creative Europe media-art project (2014-2018) in this context. It fosters participative-art and collaborative media-art-processes. The artistic results and the open approaches of the project will be discussed by 5 panelists from 5 countries. The project itself is constituted by 12 project partners in 8 European countries with more than 350 artists and creatives from 29 countries worldwide. The approach works on two levels: the implementation of cultural participation projects by media artists and the ongoing optimization of the art and participation aspects. PS2 integrates diverse groups of people to participate in the non-institutional setup of structures for the people´s re-design of their urban, societal and living environment. Artists, citizens, creatives with a new user’s perception and new skills are able to „medialize“ the Cultural R>evolution of art, culture, society, and science: into spaces of a new public.
National Category
Design