End Game

Endgame is a storytelling game using the 100 different objects that is included in the framework of the city of Abadyl. Establishing a game setting similar to fragmented storytelling, often used in games such as Bioshock. Here the players must find fragments during the progression of the game and piece them together by writing short stories. In End Game the objects become constraints and the foundation for the players to fill in Endgame attempts to understand and redefine our world in a situation where information is lacking. This lack of information is used as a resource. To help our co-creators in the End game and later in Conversation China we borrowed the dramatical model from Joseph Campbell [3] and Christopher Vogler [4] to secure a narrative progression.

The human dilemmas that Campbell captures in his hero’s journey structure are conditions that always will have relevance. So if one instead looks on Campbell’s the hero’s journey as a series of dilemmas that we through our human condition constantly face, we have a series of situated actions that can be represented over and over again and still be relevant to us, in understanding our human endeavors. Each part has one of the object’s names written on one side and a colored pattern on the other. With one word of an object written on top of it, and a colored pattern on the backside. It also contains 100 notes card where the story fragments are written during play and 100 action cards that have the player’s exchange/steal/loose story fragments. In the end, each player tells their gathered story and the best story is chosen by voting amongst the players, that story is put into the logbook of the game itself. Afterward, all of the story fragments created will be used to create a new collective story based on the story fragments of choice.