Exempel 3, 4 och 5

I exempel 3, 4 och 5 går vi tillbaka i tiden omkring 10 år och ser på några exempel där mobilt spelande utmanade den teknikens nya möjligheter tidigt. Fundera kring hur dessa olika exempel kan spelas med dagens tekniska förutsättningar, vilka kvaliteter hade ni behållit och vilken teknik hade ni baserat dem på idag istället, vad har förändrats?

Vi börjar med Conqwest

ConQwest is a Big Game in the evolving t

_new1.jpgradition of B.U.G. (Big Urban Game) and Pac-Manhattan. The gameplay was designed by Frank Lantz, with help from Mattia Romeo. Dennis Crowley designed and built the semacode system, based on Simon Woodside’s original idea and code. The game was conceived of and directed by SS+K, Kevin Slavin, Liz Cioffi and others . The promotional agency AMP was responsible for all the on-site implementation.

https://files.nyu.edu/dc788/public/conqwest/about.html

ConQwest from Roman Tsukerman on Vimeo.

 

exempel 4

Nästa spel heter Shoot me if you can och är gjort av  Taeyoon Choi in collaboration tillsammans med I&P media art team

http://leoalmanac.org/gallery/locative/shoot/index.htm

Taeyoon Choi
52-4 Anguk Dong
Seoul 110 – 240
South Korea
http://www.shootmeifyoucan.net

Shoot me if you can is an urban game inspired by first person shooting online games. Replace gun with fun, and shoot the opposing team with a camera phone. Participants are given team color and phone number printed on a large sticker to put on their torso. If successful in taking a picture of the other team member, send the picture to the Flickr Moblog site, via simple MMS (Multimedia Messaging System) for it to count as a score.

Near ubiquitous network situation in Seoul and popular use of camera phone makes this project possible for a large number of players and possibly the general public present at the game site, as a form of flash mob. Players are virtually connected with each other and to the system, via mobile phone, while their physical body is present in a real space. Away from the conventional use of mobile phone as a two way communication, this project transforms the phone into a liminal object of the game with a metaphor of violent armor. Participants run and hide, doing best to avoid being photographed. Shoot me if you cangrants a reason to run around taking pictures of strangers; opposing team members. It is an artistic approach on counter attacking candid and surveillance camera. Opposing team member is like a surveillance camera that walks and thinks.

exempel 5

Sist är ett spel som heter noderunner

Noderunner
Yury Gitman, Carlos J. Gomez de Llarena

http://90.146.8.18/en/archives/prix_archive/prix_projekt.asp?iProjectID=12443

Noderunner is a game that transforms a city into a playing field. Two teams race against time to access as many wireless Internet nodes as possible. To prove that they have successfully connected to an open node, each team must submit photographic proof to the Noderunner weblog. During game play, the weblog becomes a busy scoreboard tracking the competing teams in real time. After the game, the photos provide visual documentation of the path taken by each team and public spaces that have free wireless connectivity.

Each four-person team was given a WiFi-enabled laptop, a digital camera, taxi fare, and two hours to get from Bryant Park in midtown to Bowling Green in Lower Manhattan, both free wireless parks. Teams earned points by taking their portraits in the exact spots where they were able to connect to wireless access points. They also earned points by using scanning software to sniff all the nodes along the way, even those that were password protected or too weak to transfer pictures. The teams collected logs recording hundreds of closed or weak nodes, but scored more points when they were actually able to use a node to upload a picture.